sigma999 at [unixtime wrote:1196568125[/unixtime]]Here's an idea: take all that, put it in a feat for devilish half-fiends and tieflings.
Sure. Why not?
Kyton BloodedEither one of your ancestors got it on with a Chain Devil, or you just have that kind of planar essence within you. Let's call it the second one, shall we? Yeah, I thought so too.
Prerequisite: Some kind of fiendish heritage, whether it be racial (Tiefling, Half-Fiend, "I'm actually demonic!" Aasimar), class-based (True Fiend, Fiendish Brute) or whatever. If there is a way of specifying, it must be a Devil.
Benefits: You gain a +3 bonus on Climb, Craft: Metalworking and Intimidate checks. You also gain a Climb speed equal to your land speed when using chains. You gain proficiency with chain shirts, and suffer no spell failure of any kind from them.
BAB +1: Any chain weapon you wield (spiked chain, morning star, flail, nunchaku, a length of chain, sword-chucks etc.) sees its length increased by 5 feet. It still threatens (and can be used to make attacks into) the area it previously threatened, but now it also extends 5' beyond that.
BAB +6: If you have chains you can use to swing around on, you essentially gain a Fly speed equal to your land speed, with poor maneuverability, though you can still hover in place. If the chains are damaged or there is nothing to attach them to, you will fall. Think "Spiderman" or "George of the Jungle" (albeit with less colliding into trees).
BAB +11: You now gain a lesser form of Dancing Chains. As a Standard action, you can animate up to two chains within 30 feet, and direct them to attack using your own ranged attack bonus and applying your Charisma modifier as a bonus to damage. You may power attack with these, and they count as being wielded by you for all purposes of special abilities. If you make a full attack action, you can animate two chains to attack once each (at your highest attack bonus) as part of this action. If one of these chains is being wielded by someone, they can make a Will save (DC 10 + half your level + your CHA modifier) to resist.
BAB +16: Your Dancing Chains ability improves to four chains. Additionally, chain shirts you wear impose no maximum Dex bonus, nor do they impose a penalty on any skill checks. They also see their armour bonus increase by +4, and grant you Fast Healing equal to half your level (though Fire or Holy damage will shut this down for one minute).